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Disciplinaries 

Trials

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Breeding Ritual Prompts

Partnership Prompts

Pup Prompts

Getting along

Sometimes getting along with one another can be an impossible task. However, in order for your Mythikans to breed, you will need teach them to accept one another and get along. Sometimes fights break out but these need to be resolved.

 

Depict your Mythikan in these kind of situations, receiving something as an apology for an others actions, getting cuddles or just showing one Mythikan trying to fix something it broke that was important to the other character.
 

Taking care of one another

Sometimes it is hard for one to take care of themselves during pregnancy or just taking care of the pups. This is when a partner can help you. They can assist with grooming, providing food / water, making sure you are warm and comfortable, taking care of the pups while you sleep, etc. Depict your Mythikan taking care of another through the stressful times of pregnancy.
 

Inflicted injuries

Sometimes there is a chance for your Mythikans to gain injuries during breeding rituals. They will then need to take care of themselves as well as their injuries.

 

Depict what your characters would do in this situations, whether it be run around screaming, getting upset and having tantrums, become more aggressive once injured, practicing putting bandages over wounds, etc.
 

Courting

You will need to learn how to impress your mate. This can be through gifts, taking them out for a walk under the stars, grooming, dancing, etc. Sometimes you can fail at courting, but its the effort and thought that counts. Depict how your character attempts to impress its potential mate. You need to use a substitute here.
 

Learn to make a nest

You will need to provide your pups with a warm sheltered home. Depict your character trying to build a nest, make a little burrow, provide bedding, shedding fur to provide extra warmth, etc.

Disability

Sometimes pups can be born with a blind and deaf status or have the mutation. If they have the blind and deaf status, this can be cured and they will be able to see again. If you have the blind and deaf mutation, this will be permanent and incurable. For either, the pup will need extra help learning its surroundings and dangers, it will even need to learn how to communicate. You will need to depict your characters teaching them how to survive from its surroundings and dangers or how to do sign language. Use a substitute for the pup.
 

Don't play with that!!

Some objects can be sharp and others are dangerous to swallow. It is up to you to fend off these dangerous creatures or just protect the pup from harm. Depict your character trying to take away items or protecting the pup from dangerous animals and plants. Use substitutes for the pup and dangerous items or creatures.
 

Roaming free

A pup has a high chance of being disobedient, causing mischief and getting into trouble. It is your job to put the pup in its place and learn right from wrong. It can't just go doing whatever it wants, when it wants. Depict your character either saving your troublesome pups from a situation or telling the pups off. Use substitutes for the pups.
 

Drinking

Some lakes and ponds are toxic within Mythika. It is down to you to stop them from drinking any poisonous or toxic water and drink the right water. There is also a danger for your pups to be swept up in the currents of the streams and can be swept away and you will need to plunge in to save your pups before they risk getting swept away or even falling off the edge to a waterfall.Use a substitute for this.
 

Feeding

Pups get very vicious and upset when they are hungry, and it is up to you to find them some food before they get stroppy and take their frustration out on each other. Sometimes a pup can show motivation for wanting to learn how to hunt for itself and it is your job to watch over the pups trying its first hunting lessons. You may use a substitute for the pups.

Breeding

Speed

Learn to control your speed. You need a good running start  in order for you to fly. You can't be too slow  or you will flop on the ground to be eaten. Some parents feel it is easier to start from trees, ledges or open fields. Only those that are wild resort to... Catapulting or dropping at a height, to gain the speed, levitation and risk to encourage pups to fly before they take damage. 

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Hover

Its good practice to try just hovering above the ground. It may not be easy at first, but practice those wing flaps and balance to keep those paws off the ground is a good start to flying. Tiptoeing or hovering only one half of the body is not an option for pups and will get your pups into trouble.

 

Riding

Sometimes you have to learn how to accept riders onto your back and going the directions from the rider. The parent / starter has given directions during flight, follow them or you will be told off.

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Sallum

There has been a test course for you to test your maneuvering ability. Take your lives into your own hands flying through these obstacles and try get to the other end. The parent / starter will follow behind in case you fall or have an accident.

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Wingspan

Sometimes pups get too curious or courageous that they think they are smaller then they are. Wanting to fly through smaller holes then themselves. It can not end well. Learn what your wingspan is before you get stuck or cause an accident. 

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Onwards

Some pups get confused a fly backwards rather then forwards but get so confused they become so happy they are able to fly, their brains are unable to think what direction to go. They want to go forwards, but their bodies go backwards, left or right. The parent must help guide these happy poor flyers before they damage themselves. 

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Perfect Landing

Not everyone can do the perfect landing on their first go. Falling on bottoms or even face planting the ground is still a good first step in trying to land after a long enjoyable flight. 

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Awareness

​Be aware of others around you. You are not the only ones in the sky, there are even much bigger things in the sky that consider you a snack or even just a nuisance for aimlessly flying into it. Watch where you are going and learn control to avoid crashing into objects, other creatures, or even becoming prey. 

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Power of Flight Prompts

Flight
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Obedience of aggression Prompts

Aggro

Pay the Price

Being an aggressive breed can have its consequences. It can result in fatal injuries. You will need to teach the Hexin when enough is enough by disciplining them. This can be by showing dominance, keeping them in control as they only see things as a challenge or a game. You need to get them to know when to apologise. 

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Self Control

All it takes is one small spark from comments or actions to offend or trigger a Hexins aggression causing it to get on a rampage, or worse, a killing spree. Your Hexin must learn self control or find things to calm its natural impulses before it starts a fight or kills others. This can be walking away from situation, etc. All situations and calming methods must be depicted clearly.

 

Top Speed

Hexin loves to race and run free. It is also a great way to drain the Hexin energy. Once it starts, it is fairly impossible to get it to stop, so use your energy wisely, as they are bred to run for miles before they run out of stamina or overheat.

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Extra Weight

By making your Hexin carry, pull or push heavy objects through tough terrains, extreme weathers, etc. This is another good way to use up they energy and keep their mind focused on completing a task. All heavy weight items must be shown, if you are showing a bag, do not just depict a bag, show that it has some weight to it and the Hexins struggles to attempt to try complete the task given to it.

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Restraints Removed

Some believe that putting on some restraints can benefit to help keep control over aggressive creatures, but others believe that it can add more fuel to the fire. Show you want to trust them and take off their restraints to grow their trust in you. 

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Infinite Water breathing Prompts

Water breathing

Breathing

Even though the waters in the Thalloo Baiht realm are breathable for all creatures that enter the realm, it is still wise to control your ability to breath as there are water currents, water pressure,  stormy waters, etc.

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Balancing

Sometimes with certain currents and pressures, it is very easy to lose your balance and be swept away. You will need to learn to control your body in these extremes to prevent this from occuring.

 

Learn to Swim

Swimming is harder for some then others. Some are naturalists and pick up the ability to swim and others may struggle. You may use swimming aids or other characters to help support you as you learn to swim. Even though it is impossible to drown in Thalloo Baiht realm, you can still be lost forever.

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Sea Monsters

Swimming in a never ending ocean realm can make you encounter dangerous sea creatures that you will need to swim away for your life or they will eat you alive. You will need to find certain currents or hiding spots to escape from them as they are faster in water then you. Networks of small cramped caves or hiding amoungst the plantation and rocks in the ocean is a great way to outrun or hide from these vicious beasts. 

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The Abyss

Fearing the darkness in the ocean realm can also be the death of you. You can not stay out in the open forever or you will be an easy target. You must overcome your fear of the deep dark ocean caves and areas that are not alit within these areas. 

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Fear of Water

Some have a fear of water for whatever hardships they have experienced in thier lives. You must overcome these fears of water and Thalloo Baiht is completely submerged in water and there is no 'above' water in this realm, the only way out is through the portal where you came, or just hope that Nova or Nero is around to open a portal for you to get back to the main realm.

Mythika-ARPG (C) Zyruinova

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