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Runebooks
List of Runes spells
Elemancy Runebook
Fire
- 1 = Normal Damage: 5 , Super effective damage: 10 Weak Damage: 2 , Status: has 5% to cause Burn.
- 2 = Normal Damage: 10 , Super effective damage: 20 , Weak Damage: 5 , Status: has 10% to cause Burn.
- 3 = Normal Damage: 15 , Super effective damage: 30 , Weak Damage: 8 , Status: has 15% to cause Burn.
- 4 = Normal Damage: 30 , Super effective damage: 60 , Weak Damage: 10 , Status: has 30% to cause Burn.
Thunder
- 1 = Normal Damage: 5 , Super effective damage: 10 , Weak Damage: 2 , Status: has 5% to cause Paralysis.
- 2 = Normal Damage: 10 , Super effective damage: 20 , Weak Damage: 5 , Status: has 10% to cause Paralysis.
- 3 = Normal Damage: 15 , Super effective damage: 30 , Weak Damage: 8 , Status: has 15% to cause Paralysis.
- 4 = Normal Damage: 30 , Super effective damage: 60 , Weak Damage: 10 , Status: has 30% to cause Paralysis.
Water
- 1 = Normal Damage: 5 , Super effective damage: 10 , Weak Damage: 2
- 2 = Normal Damage: 10 , Super effective damage: 20 , Weak Damage: 5
- 3 = Normal Damage: 15 , Super effective damage: 30 , Weak Damage: 8
- 4 = Normal Damage: 30 , Super effective damage: 60 , Weak Damage: 10
Ice
- 1 = Normal Damage: 5 , Super effective damage: 10 , Weak Damage: 2 , Status: has 5% to cause Freeze.
- 2 = Normal Damage: 10 , Super effective damage: 20 , Weak Damage: 5 , Status: has 10% to cause Freeze.
- 3 = Normal Damage: 15 , Super effective damage: 30 , Weak Damage: 8 , Status: has 15% to cause Freeze.
- 4 = Normal Damage: 30 , Super effective damage: 60 , Weak Damage: 10 , Status: has 30% to cause Freeze.
Smoke
- 1 = Has 5% chance to cause Blind
- 2 = Has 10% chance to cause Blind
- 3 = Has 15% chance to cause Blind
- 4 = Has 20% chance to cause Blind
Earth
- 1 = Normal Damage: 5 , Super effective damage: 10 , Weak Damage: 2 , Status: has 5% to cause Petrify.
- 2 = Normal Damage: 10 , Super effective damage: 20 , Weak Damage: 5 , Status: has 10% to cause Petrify.
- 3 = Normal Damage: 15 , Super effective damage: 30 , Weak Damage: 8 , Status: has 15% to cause Petrify.
- 4 = Normal Damage: 30 , Super effective damage: 60 , Weak Damage: 10 , Status: has 30% to cause Petrify.
Spellblade
- 1 = Creates holographic weapons having 10% chance to attack twice in one turn rather than the usual one turn.
- 2 = Creates holographic weapons having 20% chance to attack twice in one turn rather than the usual one turn.
- 3 = Creates holographic weapons having 30% chance to attack twice in one turn rather than the usual one turn.
- 4 = Creates holographic weapons having 40% chance to attack twice in one turn rather than the usual one turn.
Aero
- 1 = Deals 5 Damage , Has 10% chance to send the enemy away
- 2 = Deals 10 Damage , Has 20% chance to send the enemy away
- 3 = Deals 35 Damage , Has 40% chance to send the enemy away
- 4 = Deals 50 Damage , Has 60% chance to send the enemy away
Medic Runebook
Cure
- 1 = Heals 5% Hp
- 2 = Heals 20% Hp
- 3 = Heals 40% Hp
- 4 = Heals 75% HP
Revive
- 1 = Has 10% chance reviving a fallen character
- 2 = Has 25% chance reviving a fallen character
- 3 = Has 40% chance reviving a fallen character
- 4 = Has 60% chance reviving a fallen character
White Wind
- 1 = Heals 5 HP to all party members
- 2 = Heals 20 HP to all party members
- 3 = Heals 40 HP to all party members
- 4 = Heals 60 HP to all party members
Reflect
- 1 = Has 5% chance to reflect spells back to the enemies
- 2 = Has 10% chance to reflect spells back to the enemies
- 3 = Has 20% chance to reflect spells back to the enemies
- 4 = Has 30% chance to reflect spells back to the enemies
Protect
- 1 = Has 10% chance to reduce damage taken by half
- 2 = Has 20% chance to reduce damage taken by half
- 3 = Has 35% chance to reduce damage taken by half
- 4 = Has 50% chance to reduce damage take by half
Shell
- 1 = Reduces magical attack damage taken by 10%
- 2 = Reduces magical attack damage taken by 20%
- 3 = Reduces magical attack damage taken by 35%
- 4 = Reduces magical attack damage taken by 50%
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Silencia
- 1 = Has 10% chance of healing mute.
- 2 = Has 20% chance of healing mute.
- 3 = Has 50% chance of healing mute.
- 4 = Has 80% chance of healing mute.
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Stona
- 1 = Has 10% chance of healing petrify.
- 2 = Has 20% chance of healing petrify.
- 3 = Has 50% chance of healing petrify.
- 4 = Has 80% chance of healing petrify.
Dark Runebook
Bloodlust
- 1 = Has 5% chance to duplicate damage caused
- 2 = Has 10% chance to duplicate damage caused
- 3 = Has 30% chance to duplicate damage caused
- 4 = Has 50% chance to duplicate damage caused
Holy
- 1 = Normal Damage: 15 , Super active: 30 , Has 5% to instant kill to undead creatures.
- 2 = Normal Damage: 30 , Super active: 60 , Has 30% to instant kill to undead creatures.
- 3 = Normal Damage: 40 , Super active: 80 , Has 50% to instant kill to undead creatures.
- 4 = Normal Damage: 50 , Super active: 100 , Has 100% to instant kill to undead creatures.
Slow
- 1 = Has 5% chance to increase your chance for dodging attacks as well as getting another turn in before the other gets their turn
- 2 = Has 15% chance to increase your chance for dodging attacks as well as getting another turn in before the other gets their turn
- 3 = Has 25% chance to increase your chance for dodging attacks as well as getting another turn in before the other gets their turn
- 4 = Has 45% chance to increase your chance for dodging attacks as well as getting another turn in before the other gets their turn
Silence
- 1 = Has 10% chance to prevent enemies casting magic
- 2 = Has 25% chance to prevent enemies casting magic
- 3 = Has 50% chance to prevent enemies casting magic
- 4 = Has 75% chance to prevent enemies casting magic
Poison
- 1 = Has 10% chance to cause Poison
- 2 = Has 20% chance to cause Poison
- 3 = Has 40% chance to cause Poison
- 4 = Has 50% chance to cause Poison
Double
- 1 = Allows you to use two spells rather then one excludes double
- 2 = Allows you to use three spells rather then one excludes double
- 3 = Allows you to use three spells rather then one excludes double
- 4 = Allows you to use four spells rather then one excludes double
Void Runebook
Comet
- 1 = 40% chance to cause confusion. Deals 20 Damage to opponent
- 2 = 50% chance to cause confusion. Deals 30 Damage to opponent
- 3 = 60% chance to cause confusion. Deals 40 Damage to opponent
- 4 = 50% chance to cause confusion. Deals 50 Damage to opponent
Ultima
- 1 = Destructive cosmos magic dealing 50% damage of opponents HP. Has 3% chance to instantly kill the opponent.
- 2 = Destructive cosmos magic dealing 60% damage of opponents HP. Has 5% chance to instantly kill the opponent.
- 3 = Destructive cosmos magic dealing 75% damage of opponents HP. Has 10% chance to instantly kill the opponent.
- 4 = Destructive cosmos magic dealing 90% damage of opponents HP. Has 20% chance to instantly kill the opponent.
Meteor
- 1 = Destructive magic causing 40 Damage to opponent
- 2 = Destructive magic causing 60 Damage to opponent
- 3 = Destructive magic causing 75 Damage to opponent
- 4 = Destructive magic causing 90 Damage to opponent
Flare
- 1 = Normal Damage: 30 , Super effective damage: 60 , Weak Damage: 10 , Status: has 30% to cause Burn.
- 2 = Normal Damage: 35 , Super effective damage: 70 , Weak Damage: 15 , Status: has 35% to cause Burn.
- 3 = Normal Damage: 40 , Super effective damage: 80 , Weak Damage: 20 , Status: has 40% to cause Burn.
- 4 = Normal Damage: 45 , Super effective damage: 90 , Weak Damage: 25 , Status: has 45% to cause Burn.
Time
- 1 = Has 10% chance to alter time for you to land attacks without your enemy having a turn
- 2 = Has 15% chance to alter time for you to land attacks without your enemy having a turn
- 3 = Has 20% chance to alter time for you to land attacks without your enemy having a turn
- 4 = Has 25% chance to alter time for you to land attacks without your enemy having a turn