Blanket
Genetics: Bla
Blanket creates a darker marking that covers the majority of the upper body that starts from the back and extends down towards the underbelly part of the body.
Blanket needs to cover at least the majority part of the shoulders, ribcage and hips area.
Blanket is a hard edge or soft edge marking.
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Edge Restrictions
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Marking Restrictions
Examples of Gene
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Minimum Coverage
In order for Blanket to pass, you need to have it cover at least 60% of it's marking restriction range.
You can not have gaps or holes within Blanket.
Blanket can have some unnatural shapes to it as long as it does not imitate too much like Tabby or Tribal.
Here is some examples to show the minimum amount needed to pass
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Gradiation
Blanket does have the option of having somewhat of a gradation to the marking.
This gradient will need to be horizontal from the back down towards the underbelly.
You can make the gradient to be subtle if you wish to do so.
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X Do Not Do
You can not do segmented gradiation nor can you do harsh gradients.
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Segmented Gradients mean that you can not make gradients at random points in the marking. (Image on left)
Harsh gradients mean that it is very hard to see the gradient line from one colour to the next, even if the colours are polar opposites. The gradients must be fully blended out and can't look like there are only parts that are blended out. (image on right)
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Blanket with Coat Modifiers
When coat modifiers are in the geno, it can affect the marking other than change its colours.
Coat modifiers that can affect Blanket is Spectral, Dual tone and Reversal.
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Spectral can change the colour or just part of the gradients on blanket to have a completely different colour than what the Hue allows.
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Dual tone can affect the coat by ignoring the rule if Blanket was not accompanied by coat modifiers about the segmented gradients. Dual tone can create slightly darker or lighter than the blanket's main part of the marking and adds some medium to large banded 'stripes' on top of the 'normal' blanket.